This project demonstrates how to create a glow effect for LineBasicMaterial in Three.js, giving a soft neon-like glow to 3D lines and wireframes. Perfect for futuristic or sci-fi UIs, holographic visuals, and enhanced visual feedback.

Using custom shaders or post-processing passes, the glow surrounds each line, creating a visually stunning, interactive scene.


🧰 Technologies Used:

  • HTML5 – Scene canvas structure

  • CSS3 – Optional styling and layout

  • JavaScript (ES6) – Scene setup and animations

  • Three.js – 3D rendering and line creation

  • ShaderMaterial / postprocessing – For glow implementation


🌟 Features:

  • Glowing outline on lines using blur & blend techniques

  • Smooth glow around 3D line geometry

  • Adjustable intensity, color, and spread

  • Responsive canvas with animation support

  • Modular and extendable scene setup


💡 How to Use / Customize

  1. Load a line geometry with LineBasicMaterial or LineSegments.

  2. Apply a custom ShaderMaterial or use a post-processing glow pass.

  3. Tweak glow strength, color, and blur radius as needed.

  4. Combine with user controls or interactions for real-time effect.

🔧 Optional: Use UnrealBloomPass or OutlinePass for built-in glow tricks.


🧠 Learning Highlights:

  • Custom GLSL shaders for WebGL effects

  • Using Three.js postprocessing pipeline

  • Combining multiple passes for visual effects

  • Animating 3D scenes with glow in real time


🛠 Customization Ideas:

  • Use dynamic color glow based on user interaction

  • Animate the glow to pulse or flicker

  • Combine glow with audio reactivity

  • Add mouse hover or camera tracking to enhance realism

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Item Details
Last Update 21 Jul, 2025
Created 06 Jul, 2025
Technology Used HTML CSS JavaScript ThreeJs
Compatible With Any Browser
Documentation No
Layout Responsive
Total Download 9
Total Views 30
Tags Three.js Glow Effect Linebasicmaterial Glow Threejs Custom Shader Effect Glowing Lines Webgl Line Glow Html Css Js Codetap Threejs Glow Postprocessing Three.js

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