This project demonstrates how to create a glow effect for LineBasicMaterial in Three.js, giving a soft neon-like glow to 3D lines and wireframes. Perfect for futuristic or sci-fi UIs, holographic visuals, and enhanced visual feedback.

Using custom shaders or post-processing passes, the glow surrounds each line, creating a visually stunning, interactive scene.


๐Ÿงฐ Technologies Used:

  • HTML5 โ€“ Scene canvas structure

  • CSS3 โ€“ Optional styling and layout

  • JavaScript (ES6) โ€“ Scene setup and animations

  • Three.js โ€“ 3D rendering and line creation

  • ShaderMaterial / postprocessing โ€“ For glow implementation


๐ŸŒŸ Features:

  • Glowing outline on lines using blur & blend techniques

  • Smooth glow around 3D line geometry

  • Adjustable intensity, color, and spread

  • Responsive canvas with animation support

  • Modular and extendable scene setup


๐Ÿ’ก How to Use / Customize

  1. Load a line geometry with LineBasicMaterial or LineSegments.

  2. Apply a custom ShaderMaterial or use a post-processing glow pass.

  3. Tweak glow strength, color, and blur radius as needed.

  4. Combine with user controls or interactions for real-time effect.

๐Ÿ”ง Optional: Use UnrealBloomPass or OutlinePass for built-in glow tricks.


๐Ÿง  Learning Highlights:

  • Custom GLSL shaders for WebGL effects

  • Using Three.js postprocessing pipeline

  • Combining multiple passes for visual effects

  • Animating 3D scenes with glow in real time


๐Ÿ›  Customization Ideas:

  • Use dynamic color glow based on user interaction

  • Animate the glow to pulse or flicker

  • Combine glow with audio reactivity

  • Add mouse hover or camera tracking to enhance realism

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Item Details
Last Update 23 Aug, 2025
Created 06 Jul, 2025
Technology Used HTML CSS JavaScript ThreeJs
Compatible With Any Browser
Documentation No
Layout Responsive
Total Download 16
Total Views 92
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